Build Your Own Football Stadium Game

Build Your Own Football Stadium Game

Create Your Own Football Stadium Online Game

Build Your Own Football Stadium Game

Visitors manipulate a 3-D model of Kauffman Stadium in real time, learning about the design process while creating unique ballparks they can send to themselves via e-mail. Using advanced graphics capabilities, this dual-screen interactive allows visitors to modify an architectural model of Kauffman stadium using interactive tools on a touch. The Bloody Zombie Cup game is related to 3d, blood, first person shooter, gun games, killing games, monsters, not on kong, shooting, shotgun, sniper, survival horror, sword, undead, unity3d, webgl, zombies. Stuck inside the football stadium and under attack of waves of zombies, your. We strive to keep it up-to-date, mostly thanks to your support. Our database counts: 2127 stadiums, 990 stadium designs, 248 stadiums under construction, 144. With football being the game of two halves and basketball being split up into quarters, even the pros need a break. Add some team shelters to your sports court, giving the players somewhere to perch during their breaks, as well as providing spectators with somewhere dry to watch the games being played out. Ever wondered how football stadiums are made? See the full step-by-step process here and learn how to make your very own football stadium. Subscribe to Disco.

Build Your Own Stadium Game

  • Royals Hall of Fame
    Project Group
    Client
    Date
    Location
    Kansas City Royals Hall of Fame, Kansas City, MO
    Other Media
    Tags
    3D modeling, Animation, Generative graphics, Games, Installations
    Playlists
    • 3-D reconstructions & visualizations

    Visitors manipulate a 3-D model of Kauffman Stadium in real time, learning about the design process while creating unique ballparks they can send to themselves via e-mail.

    Using advanced graphics capabilities, this dual-screen interactive allows visitors to modify an architectural model of Kauffman stadium using interactive tools on a touch-screen interface. As visitors easily move between different key building considerations, such as outfield wall distance and scoreboard configurations, dynamic benchmarks give feedback on how their decisions affect revenue, attendance, home runs, or other factors. Through supplemental images and interpretive text, visitors learn how the various aspects of a ballpark are strategically considered by architects in their designs and by baseball players as they try to play each park to their best advantage. When they are satisfied with their design, visitors can email an image of their final ballpark to themselves, family members, or friends. A supplemental documentary, which tells the story of the making of Royals Stadium in the late 1960s, adds a historical note to the experience.

    Press & Awards
    “Guide, Motivate, and Engage the User,”Interactive Design: An Introduction to the Theory and Application of User-Centered Design, Andy Pratt & Jason Nunes, October 2012

    The product had to be deep enough for users to learn about the ballpark design process, but also simple and engaging enough for them to have fun and feel successful at it. To accomplish this, fans are guided through several small steps. Each decision generates real-time feedback, so that users can quickly see the implications of their choices.

    HOW, Interactive Design Awards, BEST OF SHOW, 2011

    Most impressive to me is how well-executed this project is, especially considering the complexity and challenges that must have existed,” says juror Michael Ferdman. “The experience is equally as seamless as it is engaging.

    I.D., Annual Design Review, Honorable Mention, 2010
    Communication Arts, Interactive Design Annual, Experimental, 2010

    You immediately know that any kids who love baseball will spend as much time playing with this as their parents will allow. Mission accomplished

    Credits
    Designer
    Christian Bannister
    3-D Animation
    Matt Arnold
    Technology Director
    Thomas Wester
    Lead Integration Engineer
    Matt Arnold
    Developers
    Vance Feldman, Matt Arnold
    Producer
    Erica Dillon
    Production Artist
    Rebecca Rosen
    Quality Assurance
    Heather Daniel, Nina Pavlich
    Video Design
    Real Media
    A/V Integration
    Edwards Technologies Inc.
    Exhibit Design
    Populous
    © 2021 Second Story, Inc.
    Project Group
    • Design Your Own Ballpark